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THE VIDEO GAME SATISFACTION RATING CASE

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Question

9.8 THE VIDEO GAME SATISFACTION RATING CASE;Recall that ?very satisfied? customers give the XYZ-Box video game system a rating that is at least 42. Suppose that the manufacturer of the XYZ-Box wishes to use the random sample of 65 satisfaction ratings to provide evidence supporting the claim that the mean composite satisfaction rating for the XYZ-Box exceeds 42.;A) Letting m represent the mean composite satisfaction rating for the XYZ-Box, set up the null and alternative hypotheses needed if we wish to attempt to provide evidence supporting the claim that m exceeds 42.;B) In the context of this situation, interpret making a Type I error, interpret making a Type II error.

 

Paper#29319 | Written in 18-Jul-2015

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