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Week 5 Ilab cis355

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Question;Program files for each of the following two programs;GuessGame;Text File I/O;At the beginning of ALL your programs, put a comment box that includes;the program name, your name, and a brief description of the program.;Example;/***********************************************************************;Program Name: ProgramName.java;Programmer's Name: Student Name;Program Description: Describe here what this program will do;***********************************************************************/;How to submit your assignment;The programs MUST have the same names as the assignment title.;Each Java source file (*.java) must include a corresponding class file (*.class) program as evidence of success.;In addition to the program source code files and byte code;files, put all your program source code files and screen shots of your;program output files into a Word document.;You must use a zipped folder to send your weekly assignment to;the Dropbox. Do not send subfolders within your zipped folder. Place ALL;of the.java and.class files for the week into the one zipped folder.;The zip folder should be named: CIS355A_YourLastName_iLab_Week5, and;this zip folder will contain all the weekly programming assignments.;iLAB STEPS;STEP 1: GuessGame (20 points);Back to Top;Write a program named GuessGame.java that plays the;game ?guess the number? as follows: Your program chooses the number to;be guessed by selecting an integer at random in the range 1?1000. The;program then displays the following in a label.;I have a number between 1 and 1000 -- can you guess my number?;Please enter your guess;A JTextField should be used to input the guess. A JButton must be;provided to allow the user to press each time a guess is entered. As;each guess is input, the background color should change to either red or;blue. Red indicates that the user is getting warmer, and blue indicates;that the user is getting colder. A JLabel should display either Too;High or Too Low to help the user zero in on the correct answer. When the;user gets the correct answer, Correct! should be displayed, and the;JTextField used for input should be cleared and changed to be;uneditable. Also, a JButton should be provided to allow the user to play;the game again. When the New Game JButton is clicked, a new random;number should be generated and the input JTextField changed to be;editable. A JButton must be provided to allow the user to exit the;application. Also provide a count of the number of guesses the user;entered when the correct number is guessed.;Grading Rubric;GuessGame;Points;Description;Standard header included;1;Must contain program's name, student name, and description of the program;Program compiles;1;Program does not have any error;Program executes;1;Program runs without any error;GUI contains the required labels;2;GUI contains the label with the initial question, the label for the;input field, and the label for the Too high or Too low message;GUI contains input text field for the guess;2;GUI contains the input field for entering the guess;GUI contains the Guess, New Game, and Exit buttons;3;GUI contains the Guess button, New Game button, and Exit button;Each button handles the corresponding events properly;6;Each button handles and processes its corresponding behavior;Program displays the correct output;4;Program displays the correct messages, changes the colors appropriately, and displays the count of guesses;Subtotal;20;STEP 2: Text File I/O (20 points);Back to Top;Write a program called TextFileIO.java to create a file named numbers.dat.;Then create an algorithm that writes all even numbered integers from 1;to 100, separated by a comma. After the file has been created, close and;reopen the file and display the results to the screen. After the;results have been displayed append the odd number integers from 1 to;100, separated by a comma to the end of the file. Reopen the file and;display the results. The contents of the file should be the even numbers;from 1 to 100 separated by a comma followed by the odd number from 1 to;100 separated by a comma. The output of this program would be something;like the following;2,4,6,8,10,12,14,??,98,100;2,4,6,8,10,12,14,??,98,100,1,3,5,7,9,??..97,99;Grading Rubric;Text File I/O;Points;Description;Standard header included;1;Must contain program?s name, student name, and description of the program;Program compiles;2;Program does not have any error;Program executes;2;Program runs without any error;Program creates "numbers.dat" file;2;The file numbers.dat exists and is readable;Program writes all even number integers from 1 to 100, separated by commas;2;All even numbers from 1 to 100 are written to the file. A comma separates each number.;File is closed;1;The file is closed after even numbers are processed;File is re-opened for reading;1;The file is re-opened for reading the even numbers and commas;Program displays even integers;1;Program displays even numbers from 1 to 100 separated by commas;Odd numbers from 1 to 100 separated by commas are appended;2;Odd numbers from 1 to 100 are appended to the file. A comma separates each number.;File is closed;1;The file is closed after odd numbers are processed;File is re-opened for reading;1;The file is re-opened for reading the even and odd numbers separated by commas;File contents are displayed;1;The contents of the file are displayed correctly, showing each number separated by a comma;Correct output is displayed;5;Program displays the correct output as described above;Subtotal;20

 

Paper#36601 | Written in 18-Jul-2015

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