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week4 ilab

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Question;Deliverables;Program files for each of the following three programs;InheritanceTest;DayGui;OfficeAreaCalculator;At the beginning of ALL your programs, put a comment box that includes;the program name, your name, and a brief description of the program.;Example;/***********************************************************************;Program Name: ProgramName.java;Programmer's Name: Student Name;Program Description: Describe here what this program will do;***********************************************************************/;How to submit your assignment;The programs MUST have the same names as the assignment title.;Each Java source file (*.java) must include a corresponding class file (*.class) program as evidence of success.;In addition to the program source code files and byte;code files, put all your program source code files and screen shots of;your program output files into a Word document.;You must use a zipped folder to send your weekly;assignment to the Dropbox. Do not send subfolders within your zipped;folder. Place ALL of the.java and.class files for the week into the;one zipped folder. The zip folder should be named;CIS355A_YourLastName_iLab_Week4, and this zip folder will contain all;the weekly programming assignments.;iLAB STEPS;STEP 1: InheritanceTest (20 points);Back to Top;Write a program called InheritanceTest.java to support;an inheritance hierarchy for class Point-Square-Cube. Use Point as the;superclass of the hierarchy. Specify the instance variables and methods;for each class. The private variable of Point should be the x-y;coordinates. The private data of Square should be the sideLength. The;private data of Cube should be depth. Each class must provide applicable;accessor, mutator, and toString() methods for manipulating private;variables of each corresponding class. In addition, the Square class;must provide the area() and perimeter() methods. The Cube must provide;the area() and volume() methods.;Write a program that instantiates objects of your classes, ask the user;to enter the value for x, y, and sideLength, test all instance methods;and outputs of each object?s perimeter, area, and volume when;appropriate.;Grading Rubric;InheritanceTest;Points;Description;Standard header included;1;Must contain program's name, student name, and description of the program;Program compiles;1;Program does not have any error;Program executes;1;Program runs without any error;Point class created;3;Class contains accessor, mutator, and toString methods;Square class created;3;Class contains accessor, mutator, toString, perimeter, and area methods;Cube class created;3;Class contains accessor, mutator, toString, area, and volume methods;InheritanceTest class created;4;Test class asks user for input of x, y, and sideLength and tests all instance methods;Correct output is displayed;4;Test class produces correct output showing all values corresponding to each object;Subtotal;20;STEP 2: DayGui (10 points);Back to Top;Write a program called DayGui.java that creates a GUI having the following properties;Object;Property;Setting;JFrame;Name;Caption;Layout;mainFrame;Messages;FlowLayout;JButton;Name;Caption;Mnemonic;cmdGood;Good;G;JButton;Name;Caption;Mnemonic;cmdBad;Bad;B;Add individual event handlers to your program so that when a user clicks the Good button, the message "Today is a good day!" appears in a dialog box, and when the Bad button is clicked, the message "I'm having a bad day today!;is displayed. The following tutorial shows you much of the code;solution. Feel free to use the tutorial, but make changes so that you;are not simply copying the tutorial code for your entire solution. To;make this different from the tutorial, change the colors of the buttons;and panel. Also, add this application to a tabbed pane along with the;program you will complete in the next step, Step 3. The following;tutorials will likely be useful as you work to complete this step;JTabbedPane;Tutorial to Write Your First GUI;Grading Rubric;DayGui;Points;Description;Standard header included;1;Must contain program?s name, student name, and description of the program;Program compiles;1;Program does not have any error;Program executes;1;Program runs without any error;DayGui class created;1;Class DayGui was created which contains the required properties;cmdGood JButton created along with the event handler;1.5;The Good button shows on the application and when pressed the appropriate message displays on a separate window;cmdBad JButton created along with the event handler;1.5;The Bad button shows on the application and when pressed the appropriate message displays on a separate window;Application contains required changes and displays the correct output;3;Application appears as one of the tabs in a tabbed application and buttons and panel are in different colors;Subtotal;10;STEP 3: OfficeAreaCalculator (10 points);Back to Top;Write a program called OfficeAreaCalculator.java that displays the following prompts using two label components;Enter the length of the office;Enter the width of the office;Have your program accept the user input in two text fields. When a;button is clicked, your program should calculate the area of the office;and display the area in a text field with a label of Area. This display;should be cleared whenever the input text fields receive the focus. A;second button should be provided to terminate the application (Exit;button).;The following tutorial shows you much of the code solution. Feel free to;use the tutorial, but make changes so that you are not simply copying;the tutorial code for your entire solution. To make this different from;the tutorial, change the colors of the panel. Also, add this application;to the same tabbed pane (see the JTabbedPane tutorial) as the application you built in Step 2, the DayGui application.;Office Area Calculator Tutorial;Grading Rubric;OfficeAreaCalculator;Points;Description;Standard header included;1;Must contain program?s name, student name, and description of the program;Program compiles;1;Program does not have any error;Program executes;1;Program runs without any error;Created Length label and Length input textbox field;1;The Length label and input textbox show on the application and users can enter valid numeric value in the textbox;Created Width label and Width input textbox field;1;The Width label and input textbox show on the application and users can enter valid numeric value in the textbox;Created Area label and Area input textbox field;1;The Area label and input textbox show on the application and the area;value displays in the textbox when the Calculate button is pressed;Created Calculate button with the appropriate handler;1;The Calculate button calculates the area given the length and width of the office;Created Exit button with the appropriate handler;1;The Exit button exits the application and terminates the program;Application contains required changes and displays the correct output;2;Application appears as one of the tabs in a tabbed application and panel is in a different color;Subtotal;10

 

Paper#36602 | Written in 18-Jul-2015

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