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Java Program

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Project: Fear;Let's create a simulation. Children are out Trick Or Treating in various costumes having a great time. But real monsters are lurking about trying to get them! Imagine your neighborhood plotted out on graph paper with each co-ordinate x and y. The trick or treaters are at their co-ordinates and various monsters are at their own co-ordinates. If the trick or treater plays a trick on a monster, it may dispel the monster. However, if the monster attacks first, it may be the end of our trick or treater.;* Create UML diagrams for the classes. We will use 2 classes for the monsters and trick or treaters and a main class you will name Project4. Use following information to also determine the variables with their ranges, default values, etc.;* Classes have their own files;Added Classes;Class Monster;variables (remember to make them all private to protect them, and set default values in the constructors.;- String monsterName, Count Dracula, Red Dragon, Skeleton, etc.;- String weapon;- int weaponType, 0=fangs, 1=breathes fire, 2=claws, 3=spits, etc.;- int xPosition;- int yPosition;methods;- Monster() at least 2 constructors. Set default values for those not passed into the constructor.;- get() methods;- set() methods, this is where you check if the input is valid. String length and number range (hint, how large is your map?).;- attack(x, y) x,y of target. Target must be same position of monster unless range attack. Suggestions, 0-5 = melee (bite, claw, etc), 6+ range (spit, fire breath, etc);- move(x, y) updates xPosition, yPosition using the set() methods.;- toString() returns a string to print info on the monster.;Class TrickOrTreater;variables (remember to make them all private to protect them, and set default values in the constructors.;- name of the trick or treater;- String costume;- String trickType, scream, toiletPaper the monster, etc.;- int xPosition;- int yPosition;methods;- TrickOrTreater() at least 2 constructors. ?Set default values for those not passed into the constructor.;- get() methods;- set() methods, this is where you check if the input is valid. String length and number range.;- attack(x, y) x,y of target.;- move(x, y) x,y is the destination, update xPosition, yPosition;- toString() returns a string to print info on the trick or treater.;* Attacks in this case shouldn't be printed in the class/object since the victim isn't known, only the coordinates of the victim. Please think about this fact so you'll realize this when designing in the future.;* test RIGOROUSLY everything in a main() method with command line inputs especially get(), set() and attack() methods;* create a package, compress it into a.jar file, import the.jar file into a new project;1. be sure the private methods & variables you want private, are declared private and public are declared public;2. right-click on the project name on the left side of the screen;3. select "Properties" on the drop-down menu;4. under "Categories:", then "Build", then click on the bullet called "Packaging;5. check the box next to, "Compress JAR File;6. next, Clean and Build;7. start a NEW project and call it anything;8. right-click the "Libraries folder in your new project and select "Add JAR/Folder;9. find your new.jar file and add it ex: import Infestation.Agent;* Finally, after you import your new package into a new project, test it all again.;Once completed, use this checklist;CLASSES;- classes created correctly & in separate files;- complete and correct info. at the top;- formatted correctly;- correct naming convention;- private variables;- correct use of getters & setters;- overloaded constructors;- overridden toString() method;MAIN;- project compiles;- project runs without crashing;- object instantiation;- range checking;- use of move();- use of toString();JAR;-.jar file works correctly when imported into another project

 

Paper#64722 | Written in 18-Jul-2015

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