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ex 12 cards




COSC1047 (Game: displaying three cards) Display a frame that contains three labels. Each label displays a card, as shown in Figure 12.16(b). The card image files are named;1.png, 2.png, 54.png and stored in the image/card directory. All three cards are distinct and selected randomly.;12.1 (Use the FlowLayout manager) Write a program that meets the following;requirements (see Figure 12.26);? Create a frame and set its layout to FlowLayout.;? Create two panels and add them to the frame.;? Each panel contains three buttons. The panel uses FlowLayout.;FIGURE 12.26 Exercise 12.1 places the first three buttons in one panel and the other three;buttons in another panel.;(a) (b) (c);FIGURE 12.27 (a) Exercise 12.5 displays four labels. (b) Exercise 12.6 displays four icons.;(c) Exercise 12.7 displays a tic-tac-toe board with image icons in labels.;download image files;12.2 (Use the BorderLayout manager) Rewrite the preceding program to create;the same user interface, but instead of using FlowLayout for the frame, use;BorderLayout. Place one panel in the south of the frame and the other in the;center.;12.3 (Use the GridLayout manager) Rewrite Programming Exercise 12.1 to add six;buttons into a frame. Use a GridLayout of two rows and three columns for the;frame.;12.4 (Use JPanel to group buttons) Rewrite Programming Exercise 12.1 to create the;same user interface. Instead of creating buttons and panels separately, define a;class that extends the JPanel class. Place three buttons in your panel class, and;create two panels from the user-defined panel class.;12.5 (Display labels) Write a program that displays four lines of text in four labels, as;shown in Figure 12.27a. Add a line border around each label.


Paper#70013 | Written in 18-Jul-2015

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